The month of April has been unreal for game development events and news.   I’m here writing this article now and I still probably have a good week of things to do before I can truly say things are back to “normal”.  So lets get on with it!  ;) “What would Molydeux?” Game Jam kicked off [...]

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by Chad Serrant During the Molydeux Jam a few weeks ago, we were tasked with taking one of Peter Molydeux’s craz- er, ingenious ideas and making a game out of it in a weekend. Brendan McLoughlin, Jonathan “JR” Rubinger and I teamed up, and Rick Cody and Miles Flanagan helped with music and sound effects. Our challenge was to [...]

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PAX East, coming to Boston this April, is arguably the biggest gaming convention on the East Coast, and, every year, they honor local indie developers with their Boston Indie Showcase. The six games showcased this year each have interesting production histories, and their developers have high hopes for how the showcase will impact their games and companies. The origin of [...]

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This past meeting for Boston Indies presented a great talk by Erik Asmussen on the application of psychology to games, both to make them fun and make them profitable. The combination of instinct motivations from our lesser developed “Rat Brain” and evolved motivations from our higher brain functions are a powerful force in how we [...]

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Global Game Jam at Northeastern

by mack.cameron

This past weekend was the 2012 Global Game Jam and the most successful yet. Around the world, people rose to the challenge to create a complete game in 48 hours; the final game count falling in the thousands. In the Greater Boston area alone, 24 brand new games were created between Friday and Sunday afternoon. [...]

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Global Game Jam 2012

by mack.cameron

This coming weekend, January 27th to 29th, 2012, is the Global Game Jam, the largest and most furious game jam event in the world. The GGJ spurs hundreds of game design groups all over the world to gather at various locations with a singular goal: to produce a complete game within 48 hours. Designers, Artists, Programmers, Sound [...]

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Boston Indies Kick off the New Year with Demo Night

by caleb.garner

Oh yes the feeling’s right oh what a night.. ahem..  so yea last night was great.  Things warmed up with a few quick announcements.  I didn’t take notes so I didn’t get everyone covered, but any programmers, who are comfortable with Unity3D and looking for some work, should contact Ichiro Lambe  who is looking for [...]

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December 2011 BUG Meeting

by andrew.dolce
Thumbnail image for December 2011 BUG Meeting

December 12 was a good night for meetups here in Boston. I was lucky enough to end up at the Asgard, where the eager indie masses gathered for the December edition of Boston Unity Group. Organized once again by Elliott Mitchell of Vermont Digital Arts and Alex Schwartz of Owlchemy Labs, this BUG meeting boasted not [...]

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Indies Meeting Recap – October, November, December 2011

by Caroline Murphy

October We learned about the ins and outs of the demoscene from kb in a talk sponsored by @party- a Boston-area demoscene that will have it’s next meetup in June 2012. We were also lucky enough to have pizza for all the hungry Indies, sponsored graciously by Great Eastern Technology, Inc. You can see the [...]

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September 2011 – The Tap Lab!

by Caroline Murphy

The Boston Indies September meeting was filled with some great insights from Dave Bisceglia and Ralph Shao, cofounders and CEO/CTO, respectively, of The Tap Lab. Their game, Tap City, is an MMO city-building game that has competitive and strategic elements that keep users engaged.  The company hopes to create a catalog of location-based games for the mobile marketplace. Some [...]

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