Date: Monday, March 10th, 2014
POSTMORTEM – ACOUSTIC STORYTELLING
Interactive radio drama Codename Cygnus
is the result of reviving elements of old time radio drama with contemporary sound and narrative design techniques. Jonathon Myers of Reactive Studios will provide a postmortem of the past year of development. This session will cover some of the challenges, limitations, and discoveries that emerged while focusing entirely on acoustic storytelling. It will also cover some lessons learned about the ups and downs in the early stages of starting up and growing an indie studio.
Jonathon specializes in the use of narrative elements for casual audience engagement. He was responsible for the writing and narrative design of titles such as Indiana Jones Adventure World by Zynga Boston, Game of Thrones Ascent by Distruptor Beam, and Jack Lumber by Owlchemy Labs.
General Meetup Info
We gather once a month in Boston, typically third Mondays, to talk about independent game development and aid each other in our endeavors. If you’re wondering whether you should come to a BI meetup, read our About page to get a sense for whether our community is right for you and you for it.
Our meetups are currently located at:
MIT Stata Center, Building 32
At MIT we can’t bring our own, so while our usual location moves offices we’ll be a bit dry. Grab some grub beforehand.